Standard Builds***********
[Main Tank;OwVSM4PTIQ6M4O0kHQNQRAdO]
[Trench Tank;OwRS85CThB6M0khONQHQdO4O]
[VoR;OQJTAQBbVCu0tx0xGcDY6RwB6AA]
[Backfire Bitch;OQRCAsw0SwJgpz0DHwFXQwNI]
[N/Me Near TK SS;OAVDIqhHTxk5B2gmOwBTV3gaAA]
[Mid / Far TK ESurge;OQdDAswzQwlLBnAmOTPylxkdOA]
[UA/DF Monk;OwYTA5HvGKHMlghguUdgeIeAgA]
[E/Mo Emo;OgNDwcPPTaR3MkE1C0lyDHExDA]
******************* Tactics ***********************
City: --> Start by having the A/N run up and gather the aggro from starting point on to the city wall, should be a mob inside the city to grab. MAKE SURE THE ENEMIES ARE PATHING (You do NOT need bonds just cons for this for speed runs). The VoR (Caller) drop EoE near the opposing cliff and the Backfire puts backfire on the FIRST Margonite Su on wall (Also the backfire will maintain UA on himself with mimic at all times). Commence the spike - while they are spiking the E/Mo creeps past with the A/Me and the A/Me starts balling the rest of the city, remembering to cast Recall on the E/Mo. Meanwhile the mesmers are spamming the wall down while the monk is spamming seed ON THE E/Mo.
Spike the MT"s ball AFTER the wall is done, EMo, Monk, and Trencher should be at the door. MT recalls out and goes to the right hand side of the inner city balling those foes while the Trencher balls the left. Spike will be on the right first then the left.. EMo and monk should EE down to the ground level with the MT to prep for jadoth..
Tricky part -- Jadoth pull.. Tank MUST wear 105 armor and seeder MUST get in range of QZ as fast as humanly possible. Cast Seed when the MT's health hits 1/2. Eoe will be placed on the left hand tendril of the door leading to veil, and immediately start spiking Jadoth.
***********************The Stygian Fail*******************
Take quest, mesmers emo and monk follow the trench tank all the way up, deepfreeze and spike the ball.. Emo turns around and grabs the stygian group at the wardens and pulls it to eoe.. when the emo stops the monk seeds the emo. The emo + mesmer get in place for the 360 pulls and the tank pulls through the emo.. Once again the monk is seeding the EMo (Standing tank)
After 6 fun explosions of stygian goo, the EMo, Necro, and Monk go rez the trencher. they go on to solo the ranger lord while the rest of the team kills monk lord and dervish underlord.
After that trench tank splits to gloom prep, rest of the team runs up the center trench.. They pop the trench and kills the spawn on the right hand cliff, leading with mistrust, they BALL up and the emo takes 2 paces off the team to hold aggro. the spikers pwn the aggro WITHOUT EOE FOR THIS SPIKE.
The Mesmer lord (can be tough, deal with it) --tank does a clover pull and pulls through emo, EMo and Main tank switch spots after a short second, monk seeds as needed.. Here another split -- Monk emo and all mesmers (Not necro) go to the ele lord.. pulls the aggro by ele lord through the emo (Monks Job make sure to EE to a mesmer).
Necro follows main tank to snipe the necro lord.. Both of these should happen at the same time.
All players go back down the trench and start the TK process.. This is gay to explain so if you dont know just ask in the run.
**************The Ravenhart Gloom*************
Oh boy, easy part.. The trench tank should have a nice ball for the mesmers to spike.. Caller lays EoE in the cave within reach of both mobs, spike whats on the Trench Tank First, then wait for the trench tank to DC into the ball.
Meanwhile the monk emo and main tank wait at rift... after the trench tank takes the quest the main tank pulls aggro far away (MUST USE A SWORD OR IT WILL BREAK.. idk why it just does) and the Emo and monk cap the rift.
wait for quest from trench tank and spike the ball the main tank goes to.
spike the greater darkness
Spike the darkness(ONLY USE EVEN DAMAGE - No unnatural signet or anything) Mistrust spam VoR Esurge only..
Earth Tormentors - can be touchy, both tanks should be here by now and the emo will jump up to help block.. monk seed the emo and deepfreeze and spike.
**********Foundry ***********
First room, wait for it to ball, tanks jump in and spike. Second spawn = despair titans and rages ----- Mistrust despair, PI the rages
2nd room (Can be fatal) Ball up on the weed next to the door.
Let tanks ball if its a shit spawn.
2nd spawn --- mistrust dream riders, pi the terrorwebs
3rd room --- Main tank goes right, Trench tank goes left.
spike Trench tanks ball first, (use eoe in range of both spikes) -then the Main..
Everyone run into the 4th room..
4th room (yay getting closer)
Let the trench tank pull to you.. wait for him to do his business.. BACKFIRE THE KI (Should be C-Space) and let er rip..
Place EoE down now.. and have trenchtank pull the little guys..
3rd spawn let them ball on trench tank nearby - spike em.
4th spawn, move up drop eoe Mistrust the dreamriders and spike everything down.
Last room..
Main tank pulls all aggro away from snakes..
ONLY trench tank talks to the snakes - VoR pings a target to keep snakes moving (like griffons in FoW)
once you have all snakes wait for touch from the black beast, and ball them near the team (By the corridor beast is in)
spike all of it down, calling a lot so the snakes hug the wall..
Trencher puts recall on a snake and grabs fury runs back down to where the black beast was killed and recalls out after forming the mob in the corridor..
Snakes block - spikers spike - (Mistrust works wonders) and backfire the Ki's.
Congratulations DOA is done.. Grab chest - emo stay back so the MT can recall out after grabbing his chest.